Apple is planning to release a new MacBook Neo next year, according to Taiwan-based tech columnist and former Bloomberg reporter Tim Culpan.
In the latest edition of his Culpium newsletter today, Culpan said the new MacBook Neo will be equipped with a version of the A19 Pro chip from the iPhone 17 Pro models. This means the next edition of the laptop should have an increased 12GB of RAM, as that is how much unified memory the chip has in the iPhone 17 Pro models.
The current MacBook Neo has an A18 Pro chip and 8GB of RAM.
In the iPhone 17 Pro models, the A19 Pro has a 6-core GPU, but Culpan expects Apple to use a "binned" version of the chip with a 5-core GPU in the next MacBook Neo. The current model also has a 5-core GPU, so this would not be a change.
It was already widely assumed that the MacBook Neo would eventually get the A19 Pro, but Culpan's information from his supply chain sources in Asia turns it into an official rumor and provides a launch timeframe of next year. Apple unveiled the current MacBook Neo in early March this year, and it appears to be a hit so far.
According to a separate DigiTimes report today, the MacBook Neo is assembled in China and Vietnam. Culpan said Apple is in talks with suppliers to potentially boost MacBook Neo production given that sales have apparently surpassed expectations, but he noted that the company is facing a "massive dilemma" as a result.
Apple today announced a new lineup of games coming to Apple Arcade in May, headlined by "Nick Jr. Replay!," alongside additional titles and updates to existing games on the service.
The new games heading to Apple Arcade next month are as follows:
Nick Jr. Replay!: A family-focused experience featuring characters from popular children's shows including Dora the Explorer, Blue's Clues & You!, Blaze and the Monster Machines, Bubble Guppies, Team Umizoomi, Shimmer and Shine, and Teenage Mutant Ninja Turtles. The game includes more than 50 retro mini-games in an interactive world designed to support skills such as math, reading, art, and problem-solving.
Good Pizza, Great Pizza+: A story-rich cooking and business simulation game where players run their own pizzeria, fulfilling customer orders while managing ingredients, upgrades, and daily operations.
Perchang World: A physics-based puzzle game that challenges players to guide balls through complex mechanical environments using timing, strategy, and interactive elements.
Ultimate 8 Ball Pool+: A pool simulation game featuring head-to-head matches with realistic visuals and gameplay.
All of the new games will be available on May 7, 2026. Several Apple Arcade titles are also set to receive updates in the coming weeks:
Hello Kitty Island Adventure: A new update arriving April 16 brings the conclusion to the City Town storyline, where Hello Kitty and Usahana team up to rescue a new friend.
Disney SpellStruck: A Star Wars update launching April 23 introduces Adventure Mode maps inspired by Star Wars: Episode VI – Return of the Jedi, along with Boba Fett and Wicket as playable characters.
My Talking Angela 2+: A new Barbie-themed in-game event, available now, introduces additional fashion-focused content centered on creativity and self-expression.
Apple Arcade is a subscription service that provides access to hundreds of games across the iPhone, iPad, Mac, Apple TV, and Apple Vision Pro. All of the games are free of ads and in-app purchases, and the service now includes more than 200 titles.
In the U.S., Apple Arcade costs $6.99 per month, and it is also bundled with other Apple services in all Apple One plans. Apple Arcade can be accessed through the App Store and the Apple Games app.
The all-new MacBook Neo has been such a hit that Apple is facing a "massive dilemma," according to Taiwan-based tech columnist and former Bloomberg reporter Tim Culpan.
In the iPhone 16 Pro models, the A18 Pro chip has a 6-core GPU. During the chip manufacturing process, however, sometimes a CPU or GPU core can turn out to be faulty. Rather than discarding the leftover A18 Pro chips with only a 5-core GPU, Apple opted to use them in the MacBook Neo, as a way of optimizing its supply chain and costs.
These so-called "binned" chips with a 5-core GPU are effectively "free" to Apple, given that they otherwise would have been discarded.
Herein lies the dilemma.
In the latest edition of his Culpium newsletter today, Culpan said the MacBook Neo is selling so well that Apple's supply of the binned A18 Pro chips with a 5-core GPU will "run out" before the company is able to fully satisfy demand for the laptop.
Apple's initial plan was to have suppliers build around five to six million MacBook Neo units before ceasing production of the model with the A18 Pro chip, he said, but it sounds like demand is so strong that Apple might run out of A18 Pro chips to put in the MacBook Neo before the second-generation MacBook Neo with an A19 Pro chip is ready next year.
Apple is unlikely to mark the MacBook Neo as temporarily sold out, so it may be forced to take action, but profit margins might be affected.
A18 Pro chips are manufactured with TSMC's second-generation 3nm process, known as N3E, and Culpan said TSMC's N3E production lines are currently operating at maximum capacity. As a result, he said that Apple may have to pay a premium to restart A18 Pro chip production for the MacBook Neo, which would lower its profit margins.
Apple would have to disable a GPU core on these chips to ensure that they have only a 5-core GPU, like all other MacBook Neo units sold to date.
Alternatively, Culpan said that Apple could reallocate some of its chip production that was originally planned for other devices, but he said the cost would still be higher than what it paid for its initial batch of A18 Pro chips.
Culpan speculated that Apple could also opt to discontinue the $599 model with 256GB of storage, leaving the $699 model with 512GB of storage and a Touch ID button as the only configuration available. This is unlikely to happen any time soon, in our view, given how heavily Apple has been promoting the MacBook Neo's affordability.
Apple might also be able to move up the release of a MacBook Neo with the iPhone 17 Pro's A19 Pro chip, but that too would be a costlier option, at least until the company achieves a sufficient stockpile of binned A19 Pro chips with a 5-core GPU.
In any case, Apple could opt to keep the starting price of current and future MacBook Neo models at $599 and simply accept lower profit margins on the laptop, especially given that it attracts customers to the macOS and broader Apple ecosystem.
Two weeks after MacBook Neo pre-orders began last month, Apple's CEO Tim Cook said the Mac had its "best launch week ever for first-time Mac customers," suggesting that the MacBook Neo has been a massive hit. This news should not come as much of a surprise, as the MacBook Neo is the most affordable MacBook ever released.
All configurations of the MacBook Neo currently have a 2-3 week delivery estimate on Apple's online store in the U.S. and many other countries.
Samsung this week announced its newest lineup of The Frame TVs with the 2026 The Frame and The Frame Pro, and you can get a bundle deal of up to $850 in savings when purchasing the new models. Additionally, we're tracking a few other deals on Samsung TVs and monitors below.
Note: MacRumors is an affiliate partner with Samsung. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
The new models of The Frame and The Frame Pro are upgraded with new glare-free technology to further minimize reflections and make artwork appear even more realistic. For gamers, both models feature Motion Xcelerator 144Hz for ultra-smooth motion, while new DLG 240Hz can reach even higher frame rates when connecting a compatible PC.
To mark the launch of The Frame Pro, Samsung is offering a "Picture Perfect Bundle" with over $800 in savings. It includes a white bezel, ultra-slim soundbar, professional installation, one year Art Store subscriptions, and two years of Samsung Care+ membership. You can see this bundle on The Frame Pro page on Samsung's website, and it's available in all sizes.
The Frame Pro models are available to purchase now, but the base models will launch at a later date. Below we're tracking even more TV and monitor deals on Samsung.com, including big discounts on previous-generation models of The Frame.
Samsung has a few unique monitor deals this week, offering a free copy of Resident Evil Requiem at no cost when purchasing select monitors. This includes select monitors on this landing page, with up to $1,000 in savings on these displays. When you register these monitors after purchasing them, you'll get a download code for Resident Evil Requiem, which is a $70 value.
If you're on the hunt for more discounts, be sure to visit our Apple Deals roundup where we recap the best Apple-related bargains of the past week.
Deals Newsletter
Interested in hearing more about the best deals you can find in 2026? Sign up for our Deals Newsletter and we'll keep you updated so you don't miss the biggest deals of the season!
Apple's first foldable iPhone may not carry the speculative media-derived "Fold" branding after all, according to Chinese leaker Digital Chat Station.
In a new post on Weibo, the oft-accurate leaker claimed that Apple's book-style foldable could launch as the "iPhone Ultra." Meanwhile, domestic Chinese manufacturers are allegedly deciding whether to follow Apple's lead by tentatively branding their own upcoming foldables as "Ultra" models, but likely with a lighter price tag – Apple's version is expected to cost between $2,000 and $2,500.
If Apple does adopt the Ultra name, it wouldn't be the first time. The company already uses the moniker to designate Apple Watch Ultra and CarPlay Ultra as premium products, not to mention its top-end M1 Ultra and M3 Ultra chips. Indeed, Bloomberg's Mark Gurman reported in March that Apple is considering "Ultra" branding for an OLED touchscreen MacBook and a future AirPods model with cameras, suggesting the label could spread across several product lines.
Based on the latest rumors, Apple's foldable iPhone is widely expected to launch later this year, sometime between September and December. The device is expected to feature an approximately 5.3- to 5.5-inch outer display and a 7.8-inch inner screen, with a front-facing camera in both closed and open orientations, and a dual-lens rear camera.
Digital Chat Station has more than three million followers on Weibo, and has a track record of accurately leaking Apple-related information. Still, as with all such reports, the details remain unconfirmed.
Anker's new Prime 3-in-1 Wireless Charging Station has been marked down to $119.99 on Amazon for Prime members, down from $149.99. This accessory just launched last month, and Amazon's sale today is a solid second-best price.
Note: MacRumors is an affiliate partner with some of these vendors. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.
The Prime 3-in-1 Wireless Charging Station features Qi2.2 support, which lets a compatible MagSafe iPhone charge at up to 25W. It's the same speed as Apple's MagSafe charger, and it is 10W faster than the standard Qi2 MagSafe chargers. You can also simultaneously charge an Apple Watch and AirPods with the device.
There are plenty of other Anker discounts happening on Amazon this week, including Anker's popular 3-in-1 MagSafe-Compatible Charging Cube for $89.99, down from $129.99. Below you'll find a list of the best Anker discounts on Amazon this week, also including wall chargers, portable chargers, and more.
Although it's not on sale, Anker just launched a new desktop charging accessory with the Anker Nano Desk Clamp Power Strip for $69.99. The new device attaches to your desk and has 10 total ports including six AC outlets, two USB-C ports, and two USB-A ports. It supports 70W USB-C fast charging and comes in white and black color options.
If you're on the hunt for more discounts, be sure to visit our Apple Deals roundup where we recap the best Apple-related bargains of the past week.
Deals Newsletter
Interested in hearing more about the best deals you can find in 2026? Sign up for our Deals Newsletter and we'll keep you updated so you don't miss the biggest deals of the season!
Apple has run into "more issues than expected" during the engineering test phase of its foldable iPhone, potentially delaying the device's launch well into 2027.
According to a new report from Nikkei Asia, engineering problems emerging during the foldable iPhone's early test production phase are more complex and taking longer to resolve than Apple anticipated.
The device is currently undergoing engineering verification testing, a critical stage in validating an all-new design before it can proceed toward mass production. Component suppliers have reportedly been notified that production schedules may need to be pushed back, indicating that Apple is already adjusting its timeline as it works to resolve the issues.
The foldable iPhone was already expected to launch later than the iPhone 18 Pro and iPhone 18 Pro Max in September, potentially following a staggered release pattern similar to the iPhone X, but the newly surfaced engineering setbacks increase the risk of further delays beyond that window.
"It's true that more issues than expected have emerged during the early test production phase, and additional time will be needed to resolve them and make necessary adjustments," a source familiar with the matter told Nikkei Asia. "The current situation could put the mass production timeline at risk." The source also stressed the urgency of the next few weeks: "April will mark a crucial stage of the engineering verification test, and this month till early May is extremely critical."
Nikkei cites sources both inside Apple and among component suppliers warning of delays. Issues surrounding the engineering development of the foldable are more complex than expected, and in a worst-case scenario could delay first shipments by months. "Apple and the supply chain are working under a pressured timeline and the current solutions are not enough to completely solve the engineering challenge," the source said. "More time is needed."
Leaker Fixed Focus Digital today claimed that the device is being delayed by ongoing pricing negotiations with manufacturing partners and an unresolved decision over hinge materials. Apple is said to be choosing between liquid metal, which could improve durability and reduce creasing, and a 3D-printed titanium alloy, with a final decision expected during the Production Validation Test phase in July or early August. Meanwhile, unresolved cost discussions with its assembly partner could further impact the production schedule.
A new book by New York Times labor reporter Noam Scheiber argues that Apple's decade-long erosion of its retail workforce directly contributed to the disappointing launch of the Apple Vision Pro in early 2024 (via WIRED).
The book, Mutiny: The Rise and Revolt of the College-Educated Working Class, draws on interviews with Apple Store employees to document how staffing cuts, reduced training, and a shift toward aggressive sales metrics left Apple retail staff ill-equipped to demo the Vision Pro.
Apple flew hundreds of retail employees to Cupertino in early 2024 for secretive Vision Pro training, requiring NDAs, phone confiscation, and strict silence between colleagues at different stages of the program, to preserve the "novelty" of the experience. Upon their return to their stores, they were tasked with leading four-hour workshops, but many salespeople received only minimal preparation, with some given as little as a 20-minute demo and limited time to rehearse a complex script before presenting to customers. The challenge was compounded by a workforce that included many recently converted employees with little prior experience of scripted product launches, leaving some ill-equipped to deliver the carefully choreographed demonstrations.
The demo itself was technically demanding. Employees had to scan customers' faces, select from roughly 25 different light seals, and guide users through eye- and hand-based controls before working through a script that ran to more than a dozen screens. The training was so haphazard that many employees who received early demos were unknowingly seeing blurry content, the result of small fitting errors that nobody had caught. With stores staffed so leanly, managers struggled to pull employees off the floor for the preparation time Apple corporate had intended, and demo quality varied enormously. Some employees noticed a disconnect between Cupertino's expectations and floor-level reality.
Scheiber traces the deterioration to the transition from Steve Jobs to Tim Cook. Jobs built Apple retail around a permanently employed, generously compensated workforce, on the theory that any worker who felt second-class would make customers feel the same way. Under Cook, that model was progressively unwound: contractor numbers grew, training shifted from multi-week instructor-led programs to brief self-guided modules, and leadership rotated toward cost control. After an unsuccessful attempt to slash staffing under John Browett, Cook installed Angela Ahrendts, whose sensibility was closer to the Jobs era, but her 2019 departure brought in Deirdre O'Brien, who pushed stores toward conventional retail metrics: device activations, accessory attachment rates, and AppleCare+ sign-ups. The "creative" role tracked a similar trajectory, shrinking from unlimited one-on-one customer tutorials to group sessions to what some employees described as barely disguised product marketing.
Apple sold fewer than 500,000 Vision Pro units in 2024, compared to roughly 10 million Apple Watches in their first year on sale and more than 200 million iPhones annually. The book notes that Apple had originally projected first-year Apple Watch sales at around 40 million units before slashing that forecast by more than 70% and that it was store employees who helped rescue the launch, surfacing the health and fitness angle through daily floor-level conversations with managers. This time the dynamic ran in reverse. Whereas retail staff had once helped pull Apple out of a stumbling product launch, the book argues, this time they made one worse.
The Vision Pro's own limitations played a significant role in the shortfall, such as a roughly 1.5-pound weight, a limited selection of apps, and a $3,500 base price rising to around $4,000 with common upgrades and accessories. Because few employees could afford the device even with their 25% staff discount, they had little opportunity to build familiarity with it outside of work. About a week after launch, managers in many stores quietly allowed salespeople to read the demo script from an iPad rather than deliver it from memory, which some staff said degraded the experience.
A few months later, many stores abandoned the script altogether. Managers began asking staff to recruit customers for demos on the floor, and some informally lowered the minimum age requirement from 13. The Vision Pro's sales performance at store level told its own story. By late May 2024, employees at the Towson store were reporting weeks in which they sold no units at all, and occasionally recorded negative sales figures after processing returns.
Apple's first foldable iPhone is being held up by pricing negotiations with manufacturing partners and an unresolved decision about hinge materials, rather than component or display problems, according to Chinese leaker Fixed Focus Digital.
Apple is expected to release its first foldable iPhone later this year, in the form of a book-style device that unfolds to reveal a screen about the size of an iPad mini. Reports suggest it will feature a 7.8-inch main display when unfolded and a 5.5-inch cover display, but claims of when it will launch have yet to arrive at a consensus, with reports suggesting a release could come as early as September or as late as December.
In a post today on social network Weibo, Fixed Focus Digital cited their own supply chain sources claiming Apple is still undecided on the hinge material, with the company still apparently weighing liquid metal against 3D-printed titanium alloy, which was most recently used in the iPhone Air.
Rumors going back to March last year claimed that Apple had settled on the use of liquid metal for the hinge, which could improve durability and reduce screen creasing. According to analyst Ming-Chi Kuo, Apple has previously used liquid metal in smaller device components like SIM ejector pins, but the foldable iPhone will be the company's first major use of the material in a critical mechanical part.
Fixed Focus Digital expects Apple to settle on its preferred material during the device's Production Validation Test (PVT) phase between July and early August, which would be the latest time for such a decision to be realistically made – assuming the device is scheduled to ship this year.
The second, potentially more disruptive issue is allegedly price negotiations with Apple's assembly partner, which the leaker suggested could affect the production schedule. Apple's first foldable iPhone could end up costing nearly twice as much as the iPhone 17 Pro Max, with retail pricing likely to be somewhere between $2,000 and $2,500.
According to Kuo, the foldable iPhone will include two rear cameras, a single front-facing camera, and Touch ID integrated into the power button. The device could measure just 4.5mm thick when unfolded, and between 9mm and 9.5mm when closed.
Fixed Focus Digital previously broke the news ahead of launch about the iPhone 16e name for Apple's upcoming iPhone SE successor.
The images conform with rumors about the designs of the three devices. iPhone dummy units are intended to take the place of real devices for testing purposes, particularly for accessory manufacturers, who seek to mass produce items such as cases prior to the announcement of new devices, which necessitates a relatively high level of accuracy.
While the iPhone 18 Pro and iPhone 18 Pro Max look largely the same as their predecessors, other than a smaller Dynamic Island visible on the dummies, the foldable iPhone features a completely new design. With a passport-style form factor, it is unlike any iPhone we've seen before.
Previously, the best idea of what the first foldable iPhone could look like came from a 3D model based on a mockup created by MacRumors forums user iZac, who based his design on rumors that were circulating in May. While many aspects of that speculative design appear to be true, such as a horizontal dual-camera array and volume buttons on the top of the device, there are some key differences that we have not seen before.
Firstly, the foldable iPhone does not appear to have a unibody design like the iPhone 18 Pro models, with no window for a glass insert to facilitate wireless charging. With no separation between the rear and the camera plateau, this suggests that the device's entire rear may be made of glass like the iPhone Air. Secondly, the camera plateau does not extend the full width of the device like the iPhone Air, stopping around three quarters of the way along the back of the device.
The foldable iPhone is expected to feature a 7.8-inch inner display with an iPad-style 4:3 aspect ratio, a 5.5-inch outer display, an ultra-thin 4.5mm titanium frame, a class-leading display with a reduced crease, Touch ID, and a starting price of around $2,000. The iPhone 18 Pro, iPhone 18 Pro Max, and first foldable iPhone are expected to launch in the fall, but the latest rumors suggest that the foldable could be delayed.
Apple is continuing to highlight the Liquid Glass aesthetic that it introduced in iOS 26, iPadOS 26, and macOS 26. The company has shared an updated Liquid Glass Design Gallery that shows off Liquid Glass in third-party apps.
The visual gallery features several iPhone and iPad apps, with screenshots that show the difference between app design in iOS 18 and iOS 26.
In the latest edition of our new design gallery, find out how teams of all sizes are taking advantage of the new design and Liquid Glass to create natural, responsive experiences across Apple platforms.
Apps included in the gallery have adopted Liquid Glass for elements like tab bars, navigation buttons, bottom toolbars, and more. Apple also highlights pop-out menu interfaces and the separate search buttons that some apps have implemented, both of which are Liquid Glass design elements that Apple has added to its own apps.
AllTrails, Carrot Weather, Fantastical, Kroger, SketchPro, Trello, and Le Monde are among the apps featured.
Apple previously shared a Liquid Glass gallery after the iOS 26 launch, and that gallery provides more Liquid Glass design examples.
Since debuting Liquid Glass, Apple has made small changes like adding a slider bar to the Lock Screen clock for adjusting the Liquid Glass level, but no major updates have been introduced. Rumors suggest that iOS 27, iPadOS 27, and macOS 27 will continue to feature the Liquid Glass aesthetic with little change, but Apple could also add a system-wide slider bar for Liquid Glass opacity adjustments.
Apple appears to be quietly updating some apps, based on curious new update notes that have appeared on the App Store.
Over the last week, some app updates have included notes that suggest the update is coming from Apple rather than an app developer. "This update from Apple will improve the functionality of this app. No new features are included," reads the description.
Some of the apps that have been updated include Candy Crush Soda Saga, Sentry Mobile, Catan Universe, Bluetti, Mortal Kombat, Duet Display, VLC, and many more.
It's not clear what functionality Apple is improving with each app update, if any. One developer on Reddit said that Apple inserted the text into an app update that had the same version number and content as a prior update.
The update text is appearing on apps that have not been updated in some time, as well as apps that received recent updates, so it's not clear what the apps have in common. When analyzing the code of one of the apps that received an Apple update, MacRumors could not find what had changed.
Apple partner Foxconn has started trial production on the iPhone Fold, according to Chinese leaker Instant Digital. Trial production comes before mass production, which Apple plans to start in July as long as no issues come up during the earlier testing stage.
So far, Apple remains on track to launch the iPhone Fold in 2026, though the latest rumors suggest that it's not going to come out in September. Instead, it could launch sometime after the iPhone 18 Pro, debuting as late as December. Apple is likely to announce the iPhone 18 Pro models and the iPhone Fold at the same time at its September iPhone event, but the following launch sounds like it will be split.
The iPhone Fold will be Apple's first foldable, and it's expected to feature a ~5.5-inch screen size when closed and a larger ~7.8-inch size when open. Apple plans to use a wider 4:3 aspect ratio, so it will be similar in shape to an iPad, with a wider, shorter size than many competing foldable smartphones on the market.
Apple plans to make the iPhone Fold as thin as 4.5mm when it's open, and that thin design requires compromises. There won't be a triple-lens camera setup so no Telephoto lens, and Apple also can't use Face ID because the TrueDepth sensor doesn't fit. Rumors suggest the iPhone Fold will have an iPad-style Touch ID side button instead. Apple is supposedly focused on minimizing the crease, and has achieved a design with a nearly invisible fold down the middle when the device is open.
Apple plans to ask the United States Supreme Court to weigh in on the App Store fee restrictions and contempt of court ruling levied against it in the ongoing Epic Games vs. Apple legal battle.
In a filing on April 3 (via TechCrunch), Apple asked the Ninth Circuit Court of Appeals to hold off on a plan that would see the U.S. Northern District of California decide on a reasonable commission for Apple to charge developers for purchases made from a link in an app. Apple is concerned that the district court will decide on a fee, only to have the Supreme Court then reverse the ruling in its entirety.
Apple says that it does not want to make multiple major changes to its App Store fee structure. Instead, Apple proposes that the current no-commission setup remain in place until Apple hears back from the Supreme Court. Developers can currently include links to non-App Store purchase options in their apps and Apple charges no fee from purchases made using those links. Apple wants to continue fee-free links and hold off on the long legal battle to determine a fee for the time being.
Apple has not petitioned the Supreme Court to hear the case yet, and there is no guarantee that the Supreme Court will do so. Back in 2024, both Apple and Epic Games asked the Supreme Court to make a ruling in their ongoing dispute, but the Supreme Court denied the request. Apple is going to ask the Supreme Court to hear the contempt aspect of the case, and there's a non-zero chance the Supreme Court will agree.
Back in April 2025, Apple was found to have violated a 2021 injunction requiring it to let developers direct customers to third-party purchase options on the web with in-app links. The injunction stemmed from the Epic Games legal battle, which Apple won almost entirely. Apple was not found to have a monopoly, but the judge overseeing the case, Yvonne Gonzalez Rogers, ordered Apple to relax its "anti-steering" link rules.
Apple implemented new App Store rules, but only slightly lowered its fees. Apple charged a 12 to 27 percent commission instead of a 15 to 30 percent commission for purchases made via a web link, and the high fee combined with third-party payment fees meant almost no developers opted to add links. Epic Games accused Apple of charging "unjustified fees," and asked the court to decide whether Apple was complying with the injunction. The court found that Apple was in "willful violation," and Gonzalez Rogers banned Apple from collecting any fee on links at all.
Apple immediately appealed the ruling, but dropped link fees in April 2025. Apple argued that the ruling was unconstitutional and that it should receive compensation for its technology. In December 2025, the U.S. Court of Appeals handed down a mixed ruling, agreeing that Apple violated the injunction, but questioning the severity of the response. The appeals court suggested Apple should be able to charge a reasonable fee, and tasked the district court with deciding what the fee should be.
Apple is hoping the Supreme Court will do what the appeals court did not, and vacate the district court's ruling entirely. Apple plans to challenge the contempt ruling and the scope of the injunction, which Apple argues should not extend to all developers nationwide, instead applying only to developers connected to Epic Games. Apple is questioning the civil contempt ruling and the court's ruling that Apple violated the "spirit" of the injunction rather than the direct text. Apple says that it should not be held in contempt because the injunction had no specific wording about commissions. It's possible the spirit vs. plain text dispute will catch the Supreme Court's attention.
If the appeals court agrees to Apple's plan, the fee calculation hearing in the district court will be put on pause until the Supreme Court makes a decision. After an appeals court ruling, the Supreme Court is the last stop. If the Supreme Court decides not to hear the case, the appeals court ruling will stand and the district court will be able to proceed with deciding on a fee.
Should the appeals court not grant Apple's request for a stay, the district court will start the fee calculation process while Apple simultaneously petitions the Supreme Court and waits to hear back.
Netflix today launched a new Netflix Playground app designed for kids who are eight and under. Playground offers a selection of games with popular characters from shows like Sesame Street and Peppa Pig, with no ads and no in-app purchases.
Playground is included in all Netflix memberships, and it is an expansion of the existing gaming options that Netflix offers. Netflix has had games available since 2021, but now there is a dedicated space for games aimed at children. Netflix Playground is a standalone app that users can sign into with a Netflix account, and it is available on the iPhone and iPad.
With Netflix Playground, Netflix will compete with Apple Arcade, which is Apple's subscription gaming service. Like Playground, Apple Arcade games have no ads, fees, or in-app purchases, with one monthly fee unlocking all content. Apple has hundreds of titles, and it does not have an all-in-one subscription option with both streaming content and gaming access like Netflix does.
Apple does have an Apple One bundle that combines Apple TV, iCloud+, Apple Music, and Apple Arcade for $19.95 per month, but the ad-supported Netflix plan that includes TV shows, movies, and games for adults and children is cheaper at $8.99 per month. Ad-free Netflix is about the same price as Apple One at $19.99 per month.
Netflix's children's app launches as multiple countries have introduced stricter app restrictions for minors and age verification requirements for app users. The renewed focus on content that children are exposed to has likely pushed parents to look for simple, kid-friendly content like Netflix is making available.
The new Netflix Playground app is available in the U.S., Canada, UK, Australia, Philippines, and New Zealand today, and it is launching worldwide on April 28. [Direct Link]
Apple's software engineers are testing iOS 26.4.1, according to the MacRumors visitor logs, which have been a reliable indicator of upcoming iOS versions.
iOS 26.4.1 should be a minor update that fixes bugs and/or security vulnerabilities, and it will likely be released either this week or next week.
Last month, Apple launched the Studio Display XDR, and it promised to release a Medical Imaging Calibrator that enables the monitor to display DICOM medical imaging. 9to5Mac today reported that the feature has received FDA clearance and is launching this week, so perhaps there will be a macOS 26.4.1 update and/or a Studio Display XDR firmware update too.
The medical feature will allow radiologists to view diagnostic images in apps like Visage 7 directly on the Studio Display XDR, according to Apple.
Apple's beautiful Passeig de Gràcia store in the heart of Barcelona, Spain has been temporarily closed for renovations since mid-February, but the location is finally set to reopen next month. The store will resume business on May 26, according to Apple's website.
Apple Passeig de Gràcia
Apple Passeig de Gràcia first opened in 2012, and it is one of the company's flagship retail locations. The store is on one of the most popular avenues in Barcelona, inside a historic former bank building with a stunning stone facade.
Three established YouTube channels have sued Apple, alleging that the company violated the U.S. Digital Millennium Copyright Act (DMCA) by unlawfully accessing and scraping millions of copyrighted videos from YouTube to train its AI models.
In a class action lawsuit filed in California federal court last week, the owners of the YouTube channels h3h3Productions (plus H3 Podcast and H3 Podcast Highlights), MrShortGame Golf, and Golfholics allege that Apple "deliberately circumvented" YouTube's protections against video scraping and "profited substantially" by doing so.
Apple's research papers indicate that some of the YouTube videos uploaded by the plaintiffs were used to train its AI models, the complaint alleges.
Apple's actions were "not only unlawful, but an unconscionable attack on the community of content creators whose content is used to fuel the multi-trillion-dollar generative AI industry without any compensation," the lawsuit adds.
The plaintiffs are seeking an injunction and damages individually and on behalf of all others similarly situated in the U.S., per the complaint.
In recent months, the same three YouTube channels have filed similar lawsuits against other tech giants, including Meta, Nvidia, ByteDance, and Snap.
h3h3Productions is a well-known YouTube channel created by Ethan Klein and Hila Klein, and they later created the H3 Podcast. Their channels have millions of followers, while MrShortGame Golf and Golfholics have hundreds of thousands of followers.